They’ll come back to collect your debt later! Take your favorite fandoms with you and never miss a beat. It’ll take us three turns instead of two to save up enough money to play Rule New Orleans, the Talisman and The Cards Will Tell.
No part of this site or its content may be reproduced without permission. Number in deck: 1 | Strength 3 | Card type: HeroWhen Dr Facilier plays The Cards Will Tell, he reveals only two cards. get an upgraded Villainous cauldron with power tokens, 7 Wicked Disney Villainous Upgrades and Accessories. A card's Ability is ongoing and in effect for as long as the card remains in your Realm.
The worst Fate card in my opinion. Number in deck: 1 | Power cost: 3 | Card type: EffectPut Rule New Orleans into the Fortune Pile. There you are keeping that Fortune Pile nice and small and… bam! You can also see my thoughts on the base game theming and difficulty rankings in my Villainous character overview. Whenever you reveal a Masked Spirit from your Fortune Pile, you can only resolve Masked Spirits during that reveal. That you have to go to the Voodoo Emporium to read the cards for your future is brilliant. This Disney Villainous Dr Facilier strategy guide will reveal how to win as him, and how to stop him from winning.
His Ally/Item cards are an interesting card type. Scrabbling around in your Fortune pile to get what you need feels so fitting for Dr Facilier!
Whenever Dr Facilier is at the same location as the Cane, you can perform an action at an adjacent location. No sir, no Rule New Orleans for you! Your goal is to fulfill the evil scheme your Villain was trying to accomplish in the movie they are from - whoever does this first, wins! Just like Dr Facilier’s villain song says, “The cards, the cards, just take three” from your Fortune Pile that is. (Hah!).
They’ll get blocked by Heroes! Like with the Rule New Orleans card, only put the Talisman into play when you can use it.
Fortune: Lose 2 Power, then discard Shadow Spirits. The only cards you have to help you scry through your Villain deck and look for one of the cards you need to win. It’s the same with the Talisman. The Bayou’s 3 Power is a tempting location to start on, but you must resist unless you already have the winning cards! Turn a Hero into a frog! Put Friends on the Other Side into the Fortune pile. Some cards can’t be played into the Fortune Pile these are clearly marked. If you’re Fated along the way, try to keep that Fortune Pile as slim as possible and only vanquish Heroes if you need to get the Talisman back. Not only does your Fortune pile potentially increase with terrible cards (your opponents won’t put good ones in there! This is perfect if they have just stolen the Talisman from you. Weakening heroes isn’t a huge priority for Dr Facilier, but it is useful because your allies are generally weak. It’s effectively the third card you need to win. The other winning card! Like all the Disney Villainous villains, Dr Facilier has 30 cards in his villain deck. Just like in The Princess and the Frog, Dr Facilier has a tenuous relationship with the spirits that give him his power.
Perfect if you’ve discarded The Talisman or Rule New Orleans or if you’ve used up all your The Cards Will Tell cards! To win, you need it in your possession when you activate Rule New Orleans. It’s just like being Fated again.
Fortune: Same Ability, then discard Sleight of Hand. Otherwise, your opponents will keep taking it from you and you’ll need to waste turns and power defeating Heroes to get it back! Dr Facilier’s cards. While she can’t completely block Rule New Orleans from being used, she can reduce Dr Facilier’s chances of drawing it in the first place by only allowing 2 cards to be revealed instead of 3.
However, that’s the worst case. To beat Dr Facilier at Villainous here’s what to do and which Fate cards to play to annoy him. Otherwise, the 2 Power is always going to be useful as is Play a Card. When these cards are played from your Fortune Pile, you do whatever the Fortune action says. Control the Talisman and successfully rule New Orleans. We’re a collaborative community website about the strategic card/board game Disney Villainous that anyone, including you, can edit. Number in deck: 2 | Power cost: 0 | Strength: -2 | Card type: ItemWhen Frog Form is played, attach it to a Hero. Then you’ll have to waste time defeating Heroes to get it back. Go The Bayou and use the actions to play two cards – Rule New Orleans and the Talisman. This was made for opponents to put Masked Spirits into your Fortune pile! It’s about keeping that Fortune Pile low, revealing cards to find Rule New Orleans and the Talisman and moving heroes and yourself about to keep one step ahead of them. Number in deck: 3 | Power cost: 0 | Strength: 2 | Card type: Ally/ItemNo additional Ability. It’s hugely helped by the 3 Power on The Bayou which can never be blocked by Heroes! Any card that is at a location on your Board is considered to be in your Villain's Realm.
This is a great location early in the game while you’re searching for the cards you need because every action is useful to you. Tips & Tricks for the Image Creation Templates, https://disney-villainous-homebrew.fandom.com/wiki/Disney_Villainous_Homebrew_Wiki?oldid=3912, They should be complete (including art, color scheme, card backs & guide), They should be available to play (either on Tabletop Simulator or as, They should have clear wordings and be at least halfway balanced (playtested). Number in deck: 3 | Power cost: 1 | Card type: EffectLook at the top three cards of your deck. When they move, you can move a Hero the same distance and location. When you play as Dr Facilier, you want to take over control of New Orleans. This takes a little setting up but it is a very powerful way to remove cards from your Fortune Pile. The Masked Spirits cards in Dr Facilier’s deck work in the same way. Be warned! Keep it for recovering The Cards Will Tell.
Like all the Disney Villainous villains, Dr Facilier has 30 cards in his villain deck. The Cane gives you a fantastic advantage! Number in deck: 3 | Power cost: 0 | Card type: EffectGain 2 Power. As soon as your opponents see it in there, they will start adding cards to your Fortune pile! The 4 actions at Tiana’s Place: Discard Cards, Gain 1 Power, Play a Card, Fate. Number in deck: 1 | Strength: 4 | Card type: HeroWhen Naveen is played, you may move each Hero in Dr Facilier’s Realm to an adjacent location. That opponent chooses a card to put into the Fortune pile. Dr Facilier’s cards are more evenly spread than I expected. Some cards have changed between printings. Yes, you can! If you want more information about the official content of the game, visit the Disney Villainous Wiki. Getting a bonus action on your turn is pretty cool. Lawrence is a really nice Ally to move about. The Talisman is the source of your power! Hope that one of them is Rule New Orleans and that you can play it without being blocked by Masked Spirits!
Fortune: If you control the Talisman, you win the game. If you found this Dr Facilier guide helpful, check out my other strategy guides for the other Disney Villainous characters – Captain Hook, Jafar, the Queen of Hearts, Maleficent, Prince John, Ursula, Evil Queen, Hades, Scar, Yzma, Ratigan, Cruella De Vil, Mother Gothel and Pete. Some cards a Fortune action on them. If you’re using them on your side of the board, they are Allies. There 6 Effect cards (Almost There and the Evening Star), the remaining 9 cards are Heroes. Number in deck: 3 | Power cost: 2 | Strength: 3 | Card type: AllyNo additional ability. The 4 actions at The Parade: Gain 2 Power, Play a Card, Discard Cards, Move an Item or Ally. Naveen’s ability is a little bit annoying because he can spread Heroes out across your Realm board to cover up more Actions.
Before we dive into the detailed strategy for Dr Facilier, what can we learn from the Dr Facilier Villain Guide? The Move an Item or Ally is a nice bonus here especially if you’re using it on Voodoo Dolls so you can move a Hero too. No card in one Villain's Realm will ever affect a card in another Villain's Realm. Better in your discard pile than your Fortune Pile. Card Abilities only affect cards in the same Realm. Learn more. https://disney-villainous.fandom.com/wiki/Types_of_Cards?oldid=5736. There is no limit to the number of Villain cards or Fate cards that may be played to a location. Print & Play resources & tips. This is a fantastic way to get through that Fortune Pile to reveal Rule New Orleans! A trickster never gives away his secrets, so why should you? Each player has two decks of cards, a Villain deck (colored backs) and a Fate deck (white backs).
It really shines though, when you use it to move the Cane. The Talisman is the source of your power.
These cards are the only way you can gain Power other than using Realm actions. That 0 Power cost is tempting, but isn’t that just how your friends on the other side work?
You cannot use Cane to perform Fate actions. Especially because he’s the highest power Ally in your Villain deck. He blocks 2 realm actions and is really tough to beat. Number in deck: 1 | Power cost: 3 | Card type: ItemIf Dr Facilier is at this location, you may perform one available action at an adjacent location. The final card with movement abilities is the Cane. You play your Villain cards from your hand to the bottom of your Board, while your opponents play your Fate cards to the top of your Board. The 4 actions at the Voodoo Emporium: Gain 1 Power, Fate, Vanquish, Play a Card. Number in deck: 1 | Strength: 2 | Card type: HeroWhen Juju is played, you may choose one Item at his location and put it into the Fortune pile. This post may link to online stores. Getting power is not a huge deal for you. Best case scenario, they put another Ally in instead, but it’s still bulking up that Fortune pile. This is a great way to move Shadow Man to a new location where he can vanquish a Hero. Each Villain has their own board, representing their Villain's Realm. Put that Ally into the Fortune pile. CANNOT BE PUT INTO THE FORTUNE PILE. Each player has two decks of cards, a Villain deck (colored backs) and a Fate deck (white backs).
Will you win? This card completes the trio of cards you need to win. I like that you can get a card out of the pile, put it into your hand and then discard it. Then use the power on the Voodoo Dolls to move a Hero to that location before vanquishing them. You play this straight to your Fortune pile, unlike other cards. But, I don’t think she’s as bad as the other Fate cards. The more cards, the better you options and hopefully your fortune!
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