Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. Less chance for you to mutate from rads or for Radaway to cure mutations. You will never mutate from Rads and Radaway will never cure mutations. Devastate and stagger enemies by sprinting into them with Power Armor. Rads increase your chance to inflict 25 rads with a melee attack, Rads increase your chance to inflict 50 rads with a melee attack. Reap twice as much when harvesting flora.

Food and drink weights are reduced by 60%.

Gain 30 Damage and Energy Resistance while not wearing Power Armor. Your Luck is increased by 3 while under the influence of alcohol. (No Power Armor). Your melee weapons weigh 40% less, and you can swing them 20% faster. Critical Hits now only consume 70% of your critical meter. (only for pointed weapons). V.A.T.S. Shotguns now weigh 60% less and you reload them 20% faster. (No PvP). (No Power Armor), Your automatic pistols now do +10% damage, Your automatic pistols now do +15% damage, Your automatic pistols now do +20% damage. Crafting workshop items now costs 25% fewer materials. Your explosives detonate with a 50% larger radius. There is a separate collection of perk cards when playing Nuclear Winter. Your non-automatic rifles now do +15% damage. Produce 40% more rounds when crafting ammunition. Your chance to catch a disease from food is reduced by 60%. Your rifles have 20% more range and even more accuracy when sighted. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. Gain gradual health regeneration while in your camp or workshop. Gain a 6% chance to deflect back some of enemies' ranged damage. Food in your inventory will spoil 90% more slowly. V.A.T.S. As with Fallout: New Vegas, this perk also increases the HP effect of many edible aid items including plants, raw meat and pre-War packaged foods. Your bows and crossbows ignore 12% armor and have a 3% chance to stagger. Take your favorite fandoms with you and never miss a beat. Your bows and crossbows now do +10% damage. Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. Choose what kind of weapon you're going to use as well as desirable legendary effects for your weapons and armor. Your rifle attacks have a 5% chance of crippling a limb. When you are on a team, gain 10% more XP. Crafting Power Armor now cost fewer materials. Fallout Wiki is a FANDOM Games Community. Restore some of your teammates hunger and thirst when you eat or drink. Your Power Armor breaks 20% more slowly and is cheaper to repair. It no longer extends duration, that perk is instead called Chem Fiend. When adventuring alone, take 20% less damage and gain 30% AP regen. After level 50, at each level-up, users may either choose a new perk card or reallocate a point from one SPECIAL ability to another ability. When adventuring alone, take 10% less damage and gain 10% AP regen. Gain 60 damage resistance while firing a heavy gun. Sneak to lose enemies, and running no longer affects stealth. Weights of all Chems (including Stimpaks) are reduced by 30%. Perks Trailer. Each perk card costs points in its SPECIAL attribute to equip. Your two-handed melee weapons now do +20% damage. Food and drink weights are reduced by 30%. Fandom may earn an affiliate commission on sales made from links on this page. Gain +20 to Max Health between the hours of 6 p.m. and 6 a.m. Gain +40 to Max Health between the hours of 6 p.m. and 6 a.m. Gain health regen between the hours of 6 a.m. and 6 p.m. Gain improved Health regen between the hours of 6 a.m. and 6 p.m. Buying and selling prices at vendors are now much better. (No Power Armor), Every point of Strength adds +3 Damage Resist (Max 60). Your chance to catch a disease from food is reduced by 30%. Take 45% less damage from your opponents' melee attacks. Your attacks ignore 50% armor of any insect. Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen. Smash and stagger enemies by sprinting into them with Power Armor. Your two-handed melee weapons now do +15% damage. You can repair any weapon to 200% of normal maximum condition. You regenerate health for 5 seconds after reviving another player. Higher Rads improve the chance. Gain improved control and hold your breath 75% longer while aiming scopes. Your stimpaks now also heal nearby teammates for their full strength. Your armor breaks 20% more slowly and is cheaper to repair. While sneaking, you never trigger mines or floor-based traps.

You regenerate more health for 7 seconds after reviving another player. Gain 2 Charisma for each teammate, excluding yourself. 15% bonus damage means enemies may explode into a gory red paste. Falling below 20% health will automatically use a Stimpak, once every 20s. Basic combat training means automatic rifles do +15% damage. You are 30% less likely to catch a disease from the environment, You are 60% less likely to catch a disease from the environment, You are 90% less likely to catch a disease from the environment. Your bows and crossbows now do +20% damage. While below 35% health, gain a 15% chance to avoid damage. Some crafting plans require specific perks to be used.

Improved focus and better sighted accuracy. Fallout 76 Perks Database - A conveniently laid out database.

The content is not described in full detail on this page. All Power Armor parts and chassis weights are reduced by 50%. Legendary perk slots are account-wide, so those slots will be instantly available on any new character, allowing a varying degree of legendary perk cards for each possible build, though without the benefit of having them at the maximum rank. All drinks quench thirst by an additional 50%. Focus fire to gain high accuracy and damage per shot. V.A.T.S. Some cards are upgraded versions of the ones found in Adventure/Survival mode, while some are brand new and exclusive to the Nuclear Winter game mode. The negative effects of your mutations are reduced by 75%. Each pack contains 4 cards, some of which may be level-locked (These perk cards require a minimum level to be equipped and will display a padlock and the level needed to equip them). The negative effects of your mutations are reduced by 50%. Gain +15 Damage and Energy Resistance while sprinting. The player character has the ability to pick only seven perk cards for a round of Nuclear Winter. Effects Edit Each hit in V.A.T.S. Charisma is your ability to lead and help others. Crafting workshop items now costs 50% fewer materials. Slight chance your equipped armor will repair itself when struck. While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. Duration refreshes with kills. You drop a live grenade from your inventory when you die. (No Power Armor), Carry junk to gain up to 20 Damage and Energy Resistance. Food and drink weights are reduced by 90%. Players you revive have +18 Action Point regen for 10 minutes. Take 15% less damage from explosions and flame attacks. All drinks quench thirst by an additional 75%. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

Food and drink weights are reduced by 90%. Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. Gain a total of +30 to your maximum Health. (No Molotov), Teammates hit by your flame weapons regen more health briefly. 60% chance to find extra ammo when you "Search" an ammo container. Teammates hit by your flame weapons regen health briefly. The maximum attribute level is 15 for each attribute and 56 across all SPECIALs. Each point of strength adds 5 lbs of carry capacity, starting with 155 lbs at Strength 1. Gain 20 damage resistance while firing a heavy gun. Gain improved control and hold your breath 25% longer while aiming scopes. Gain +6% (max 36%) damage for 30s per kill. You no longer take Rad damage from swimming and can breathe underwater. Your pipe weapons break 60% more slowly and are cheaper to repair.

Your crafted energy guns have improved durability. Automatic rifles now reload 20% faster and have even better hip fire accuracy. You take no radiation from eating or drinking. At night your silenced weapons do an additional 25% sneak attack damage. Shotguns now weigh 90% less and you reload them 30% faster. Gain 40 Damage and Energy Resistance while not wearing Power Armor. 40% chance to find an extra canned food when you "Search" a food container. Avoid 10% of incoming damage at the cost of 30 Action Points per hit. Hunger and thirst grow 20% more slowly at night. Gain high health regeneration while outside during rain or Rad Storms. Your explosives detonate with twice the radius. In Power Armor, heavy guns gain more accuracy and ignore 15% armor. In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. Take 30% less damage from explosions and flame attacks. Gain +25% damage bonus for 2 minutes when a player revives you. Your attacks ignore 25% armor of any insect.

Sprinting consumes 20% fewer Action Points. Your chance to catch a disease from food is reduced by 90%. While below 35% health, gain a 45% chance to avoid damage. targets limbs. Your stimpaks now also heal nearby teammates for 75% of normal strength. Create a character that’s perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. Gain +8% (max 48%) damage for 30s per kill. Stimpaks generate edible meat. (Plans required). Eating dog food is now three times as beneficial. Your one-handed melee weapons now do +15% damage. Copyright © 2020 Wombat Factory | All Rights Reserved. Positive mutation effects are 25% stronger if teammates are mutated too. Critical Hits now only consume 85% of your critical meter. Make your target receive 7% more damage for 10 seconds after you attack. Up to a max of 3. Addictions have only negative effects but may be beneficial when combined with the Junkie legendary effect. Guns break 20% slower and you can now craft Tier 2 guns (Plans required). Reduce your target's damage output by 10% for 2 seconds after you attack. All food satisfies hunger by an additional 25%.

Guns break 30% slower and you can now craft Tier 3 guns (Plans required). Buying and selling prices at vendors are better. Positive mutation effects are 25% stronger if teammates are mutated too. 60% chance to find extra first aid Chems when you "Search" a chem container. Your punching attacks now do +15% damage. 40% chance to find extra first aid Chems when you "Search" a chem container. https://fallout.fandom.com/wiki/Fallout_76_perks?oldid=3344792, Every point of Strength adds +2 Damage Resist (Max 40). Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m. Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m. You hear directional audio when in range of a Magazine, You hear directional audio when in range of a Bobblehead, Your shotguns have improved accuracy and spread, Your shotguns have even better accuracy and spread, Your shotguns have excellent accuracy and spread. Your running speed is increased by 10% when you have a pistol equipped, Your running speed is increased by 20% when you have a pistol equipped, You can craft and disarm better traps and craft better turrets. (Plans required), Melee weapons break 50% slower and you can craft Tier 5 melee weapons. Gain a 12% chance to instantly reload when your clip is empty.