Hit: 8 (1d8 + 4) bludgeoning damage, plus 14 (4d6) necrotic damage. While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Making sure bosses have a full action economy doesn't mean you have to streamline out actions that are niche or noncombat.

So something like an ability that affects 3 people, for instance, with a save.

When he drops to 0 hit points outside his coffin, Strahd transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. +9 to hit, reach 5 ft., 1d8+5 piercing and 3d6 necrotic damage. After spending 1 hour in his coffin with 0 hit points, he regains 1 hit point. Split the Party Strahd enjoys using his Lock Doors lair action to separate the party and engage a character in a one-on-one battle he will surely win. ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Sunlight Hypersensitivity. The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears.

While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn’t incapacitated.

For his Lair Action, he tried turning the Shadow Monk's shadow into an enemy, which I thought would be pretty fun, but the Monk passed the save. My third question is, can he maintain concentration if he hits 0? Strahd targets one humanoid he can see within 30 feet of him. Both legendary and lair actions stipulate that they can't be taken while the creature is incapacitated, which would obviously be the case if he were unconscious.

In most respects, it behaves exactly the same way as a normal …

(he's supposed to be a nightmare to finish off, He's always been supposed to be a nightmare to finish off right back to first edition D&D)i also apply the thought that he can take damage in mist form, the result of this damage is to leave him in mist form on 0 HP unless a single hit does 1 more than his total HP to start with i.e. Hit: 8 (1d8 + 4) bludgeoning damage, plus 14 (4d6) necrotic damage.

Otherwise very nice and especially thanks for pointing out that video, ill steal some stuff and be on my way remaking most remarkable characters in CoS! Misty Escape. Charm. Damage Immunities. Initiative count 20 (losing all ties) means that lair actions happen after any creature whose total for the initiative roll was 20, and before any creature whose initiative roll was 19.

Bite. While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn't incapacitated. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight.

At the end of a hero’s turn, Strahd can take the villain action for that round.

No escape. Doesn't strike me as out of place as I am immediately reminded of Dracula's Dark Inferno. i have always run situations such as you describe as, can't initiate anything new until regains 1 HP, but anything which is already running doesn't end, with the exception of movement, so he retains his 120 foot move, he retains the ability to dissolve through the walls, but only as far as it concerns returning to his coffin.when he's in mist form all his toys can still act as normal.

QUESTION. Close. If you haven't seen Matt Colville's video about "action oriented monsters" you should, it's brilliant. Off the top of my head, you could still do a normal multi-target save, but say like "the two lowest saves fail". Strahd targets any number of doors and windows that he can see, causing each one to either open or close as he wishes. Like, I want this to work on SOMEONE, but I don't want to have to target EVERYONE because holy shit if everyone fails their save this would be a world-ender. The target isn't under Strahd's control, but it takes Strahd's requests and actions in the most favorable way and lets Strahd bite it. But Strahd like a real person, comes in layers of history and moments of success and failure.

Thanks for posting this! Regeneration. While in mist form, he can’t take any actions, speak, or manipulate objects. No light shall shine. So a bit of context. After that is dealt with, or the connection with the heart stopped (Strahd can do this voluntarily as a bonus action) then Strahd really starts taking damage. Lair actions might be another deal entirely, as logically, Strahd would have to see what he's affecting with said action or at least have a solid idea of where it is relative to himself. Simple distractions to lure party members away into a room, or using the Gust of Wind spell to push a character into a room before locking it.

That's my first question. While outdoors, Strahd can call 3d6 wolves instead.

Counterspell. If Strahd isn't in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form. I'm inclined to believe that his lair actions and concentration spells can persist in mist form because he's still alive (well, undead) and he's not incapacitated. Regeneration. His initiative count is 21. The charmed target regards Strahd as a trusted friend to be heeded and protected. During the final fight with Strahd, the players will (hopefully) have two sources of sunlight available to them. He's immune to all nonmagical damage and has advantage on three big saving throws, but that doesn't mean he can't be hurt, especially against magical weapons. My fourth and probably most important question is: how should I deal with him taking damage while escaping misty-ly? Count Strahd von Zarovich was a vampire and the dark lord of the valley of Barovia, one of the Domains of Dread located in a remote corner of the Shadowfell.1 1 History 2 Possessions 3 Relationships 4 Appendix 4.1 Background 4.2 Appearances 4.3 External Links 4.4 References In his youth, Strahd was a prince and a conqueror. Children of the Night (1/Day). Greatswords are MASSIVE and mostly used to break the spear frontlines, not that useful for a commander. Bludgeoning, piercing, and slashing from nonmagical weapons. He can sneak up to the party and charm (and he knows their weaknesses so he will charm the one with the worst Wisdom save). Moving itself is an action, so the line about not being able to take actions makes it so Strahd can't move while in mist form. When brought to 0 hp outside his coffin, Strahd transforms into a cloud of mist. Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check. Do you think it protects from a sunlight? One thing I don't like about D&D5 is the lack of a middle ground on a lot of abilities. does "No Man Can Escape His Shadow" mean that an actual shadow, as in MM p.270, appears? 5.

My players are about to fight him (4 Lv 9’s). Unarmed Strike (Vampire Form Only). The legendary actions section stipulates "[A legendary creature] can forgo using [it's legendary actions], and it cannot use them if it is incapacitated or otherwise unable to take actions."