It can preform the basic arithmetic operations (+, -, /, *) on the specified signals. Arithmetic Combinator: It has an input and an output. Post your ideas and suggestions how to improve the game. Listen for the built_entity events and create a second entity when your primary entity is built. Please explain me. hide. For this particular one (OR) I expect this happening: If A signal equals 1, B equals 1, or both are 1, then output C signal with value of 1. It's not really a big thing, but since subtraction & division are dependent on the order of inputs, some leeway with them would be great. by Griffork » Sat Aug 05, 2017 2:24 am, Post A Question about the arithmetic combinator. Post by DaveMcW » Fri Apr 28, 2017 11:08 pm. You need to use 2 entities, one for input and one for output. For this particular one (OR) I expect this happening: If A signal equals 1, B equals 1, or both are 1, then output C signal with value of 1. One benefit if a Constant Combinator is - as far as I know - that you can link the same Constant Combinator to multiple Arithmetic Combinators. Whenever I set the type of the data to "arithmetic-combinator" the built-in arithmetic combinator UI and code takes over the entity. The decider outputs 1 when condition is true, 0 otherwise, and arithmetic outputs signal * output of decider. Honestly, I have no idea what you're trying to say. I don't recommend modify data.raw table, it's better to make your entity apart from vanilla ones, you'll have much more freedom with the definitions, ↳   Mechanical Throughput Magic (circuit-free), ↳   Frequently Suggested / Link Collections. by ratchetfreak » Thu Aug 06, 2015 10:20 am, Post DaveMcW Smart Inserter Posts: 3121 Joined: Tue May 13, 2014 11:06 am. by deepdriller » Thu Aug 06, 2015 8:12 am, Post share. As you can see, I have set arithmetic combinator to A or B output C. I understand the concept of OR, AND and XOR. Thanks for the help. You can get the desired effect of passing a signal through only when condition is true by combining it with an arithmetic combinator. If you convert 12 into binary, you get 1100. As you can see, I have set arithmetic combinator to A or B output C. I understand the concept of OR, AND and XOR. ID : arithmetic-combinator. Thanks. If you do 1100 OR 1010, this will give you 1110 - this is 14! I think that's why the introduced the constant combinators. Top. The input and output have 2 independent connections(red and green). by vampiricdust » Thu Aug 06, 2015 7:22 am, Post (see the right side of the screenshot) Wiki does not seem to be updated for 0.15 so I am hoping that someone with more knowlledge can help me figure this out. As they are now, you cannot set a value the left hand value without assigning a value to a signal. Re: How to use % in an arithmetic combinator? by DaveMcW » Sat Aug 05, 2017 8:12 am, Post Considering that the order in which you divide or subtract makes a huge difference in the outcome, than it would great if we could set a hard value for the left hand input. by Peter34 » Fri Aug 07, 2015 3:14 pm, Users browsing this forum: No registered users, Powered by phpBB® Forum Software © phpBB Limited. I mean inside the Arithmetic Combinator, if you want to do say 2500 for a storage tank capacity - how much water is in the tank, I have to use a combinator just to pass this value. How to make a custom arithmetic/decider combinator? But what happens when signals are not 0 or 1? Any help is appreciated, Griffork.