In both cases, I think a 50:50 split between energy and projectile is ideal. If you spot others, please pop by the Discord with a screenshot and an explanation so we can explore further. That much valuable cargo is worth dozens of times more than the Platypus's 7,000 credit price tag. Increased turret points also help alleviate the Beluga's poor maneuverability, as you won't have to reposition the ship to take out hostiles. *Several early story mission risk approximations were altered to better reflect their difficulty, BUGS This ship is as fast and maneuverable as its standard-issue brethren but packs a much heftier punch. See the below pages for default key assignments for the given controller/combination. Instead, you're trying to make as much money as possible and survive any fights that come your way.

This guide aims to give you the lowdown on every ship in Rebel Galaxy Outlaw, why you should or shouldn't use them, and how to outfit your perfect build. Sometimes after a long trip among systems or with a valuable cargo it's better to dock before to jump in a possible fight. This page was last edited on 26 September 2020, at 01:47. Believe it or not, we’re still not sick of patching Rebel Galaxy Outlaw. True, even an Mk 4 powerplant might squeal from all the different systems it has to energize. Should be very useful for trade! Gamepedia. Playstyles are similar to difficulty modes, but they don't affect player, ally, or enemy strength in any way.

Turrets are incredibly effective damage dealers in the right hands, and coupled with the Beluga's heavy armor and shield capacity, you'll have plenty fo time to switch between them as you're swarmed by smaller, faster ships. A bounty hunter will need something different from a merchant hauler who'll need something different from a pirate. Sonora is a wonderful ship early game; after that you can opt directly for an end game ship saving money; in this case you have one important decision to make: merchant business (Durston) or fighting performance (Coyote).

I really am surprised there hasn't been a game like this in a very long time, at least on consoles.

On ships like the Durston and Coyote, you have a little more freedom, especially with the freighter and its more limited hardpoint count.

... Rebel Galaxy.

The best powerplant. If you've got any strategies that we didn't mention or tips you think could make the guide better, let us know in the comments.

You don't want to sacrifice too much of the speed that gives you an advantage, but without the means to pump up your defenses, you won't last long in many of the fights the game throws at you.

Docking at any Space station will allow you to save your progress in game, repair your ship, refill ordnance and fuel. share.

All trademarks are property of their respective owners in the US and other countries. I'd wager that the only "escaping" you'll be doing in this ship, however, will be from the scene of yet another massacre. Sometimes you'll have to try a few locations ... Rebel Galaxy Outlaw … Progressing with your business, you will be even able to acquire your own station and improving its services for regular income.

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Those first three are linked at the hip. Rebel galaxy outlaw is Elite Dangerous lite. Upgrade your ship and visit over a few dozen systems each with star ports and planets to visit. The next ship in the lineup can boast a much more reliable survival rate. Those rules are: Unlike more granular space simulators, in Rebel Galaxy Outlaw, your only real economy games are damage optimization, power consumption, and rocket/deployable count. Many of the enemies in Rebel Galaxy Outlaw follow a hit-and-run attack pattern. Jump to: navigation, search. Rebel Galaxy Outlaw is a prequel to 2015’s Rebel Galaxy, but it plays entirely differently from that fun, flawed, mostly overlooked game. Rebel Galaxy Outlaw knows its boundaries, limiting its galaxy to 40-odd solar systems named after cities in the US.

What it lacks in power, defense, and maneuverability, it makes up for in hefty cargo space and a good number of weapon hardpoints for its size and cost.

Their ammo capacity is a bit lower, but combined with a constant onslaught from your turrets and a little conservatism with your missile usage; you'll hardly be through half your capacity before everything on the field is space debris. I recommend any of the Ranger models, with the Infinity being your ultimate goal. As for reprioritizing your targets, here are my hard and fast rules.

That said, every ship has its place, and though some are better than others at certain tasks, you can make thousands upon thousands of credits with any of them. You can always try pumping your shield and hoping, but, at least in my case, by the time I realized my tank had sprung a leak, things had already escalated too far.

I have a Sonora with two mass drivers, a gauss cannon, and the imrec launcher for weapons. For cargo space, you've got two main options: smuggler or merchant. Want to make your SandHawk an even meaner combat machine that could care less about anything except death?

If you want to out-skill your enemies in fast ships, a healthy mix of engines and weapons will keep you one step ahead.

Don't look down on the starter ship too much. Piloting a Sandhawk is like a delicate, fast-paced dance.

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Red is where you can buy for a good price. Delineate your power circulation correctly, however, and you can make mincemeat out of even the toughest situations. The Beluga is a more specialized, combat-oriented variant on the classic Durston, with three turret hardpoints at the cost of missiles and cargo space. From Rebel Galaxy Outlaw Wiki. Trade, bounty hunt, mine, pirate, etc!

Posted by 23 days ago. Once depleted, it takes time to recharge and in meantime your shields won't recharge quickly or your boosters/lasers won't work. These values will need to change depending on the ship you're flying and where their vulnerabilities lie. Thank you for adding your own tips, hopefully this helps the gamers that are new to Rebel Galaxy. Fast ships are lighter on the armor, so you'll need to prioritize your shields over your weaponry and your engines. If you've put in the time to upgrade Bountiful Vista to its fullest potential and want to obliterate everything that stands in your way, the Dingo is a no-brainer of a purchase. Juno Markev has a killer to tail, a debt to pay, and more trouble headed her way. The best armor, weapons, — anything you want to put on the thing, it can equip. © 2020, Epic Games, Inc. All rights reserved. Once depleted you can't use the jump drive among systems and you have to dock. *Fixed a corner case where sometimes autopilot could bring you out into atmospheric burn due to rearrangement to avoid other objects The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, "I am like any other man. In the early-game systems, and even some of the ones with a "High" threat level, you can spend a few hours running cargo or taking on low-risk bounty missions. That way, you'll be making a hard 180 while still maintaining your speed. Rebel Galaxy Outlaw is no different. Then you can pepper them of their fire and still have an escape option if one becomes necessary. You want the best armor and shields money can buy.

Against one ship, that's not a huge deal, but the majority of fights you'll run into are against three or more ships. Will it take down a similarly equipped SandHawk or Coyote? This patch is a little under 30MB providing your game was previously up to date. Or am I blind?

The command screen allows you to call your buddy for help, to look the tactical map (it shows you all positions of friendly/enemy ships around you) and to select your target; there you can balance the energy distribution (in particular to pump up the shields quickly) in case you need.

There are a lot of events in the game calling for you to join the fight, so evaluate the risk of losing your ship and the cargo.

Invest early in Duratanium Armor and either a Shield Generator 2 or 4 (as your ship allows). These are pretty straightforward. A Durston can take almost any fight it's caught up in, and if you find yourself in an unwinnable situation, I'm liable to blame the pilot and not the ship.

In one- or two-on-one fights, keep your engines revving, but give your shields a little boost in less-favorable engagements. They’d settle for saving their own skin. And while the Coyote and SandHawk are more maneuverable, they're also flimsier, sporting only Light hull types, putting the DPS race on more even ground. Also get the best ECM level 3 component (that can be installed in every ship), because it will save your ship a couple of times almost every battle.

Out of cash, out of luck, out on the fringe.

*Sequoia can now use Mk3 Shields An important button is the radar: it shows you many information (depending on the model equipped): friendly ships in range, enemy ships and resources for mining activities. Well, my friend, the Blood Eagle is for you. You could have great benefits trying to bargain over some prices, in particular docking in Bountiful Vista in the Eureka system ;-).

There's no extra room for cargo here, just more bullets.

Below are the three primary skills you'll want to develop if you're going to survive. There are a few reasons to split damage duty, but the most important is that energy weapons have no downtime. 6.4k.

There is a very useful tip for that. “Rebel Galaxy is one of the best space games released in some time, both in terms of its vast content and that its low price that won’t break your wallet.”, “Rebel Galaxy might just be the successor to Freelancer that many gamers have been craving for, a space-based video game that gives gamers the freedom to pursue their space dreams and use their ship to try and get that big

Load up with either a Powerplant 2 or 4 (again as your ship allows) to ensure you'll have as much juice as your weapons and shields need.

The aliens of Rebel Galaxy Outlaw are a bit of a let-down, too.

You won't be pulling as much salvage from your endless raids, but if you're rocking a Blood Eagle, destruction is its own reward. Register. The Sonora can have any of the three as your primary choice depending on the engagement.

MISC Check our Support Page for common answers, or pop by our Discord for more intense troubleshooting.

Is there any legend for the sector map? Why? Help . Illegal items can be sold in the station with black markets in the outlaw systems (without police patrol). It's very easy to lose the ship in battle at the beginning (and in some hard missions even later!).

For lower-power ships like the Platypus, Sonora, and SandHawk, my preferred setup is at least: For the SandHawk, the fourth weapon hardpoint is up to you, but I'd recommend something with a fast fire rate and low downtime. That last factor can be a killer if you're trying to gobble up all the juicy salvage from your latest kill.

A bounty hunter will need something different from a merchant hauler who'll need something different from a pirate. The pirate factions can issue a bounty just the same as any other faction.

Also stations can provide different services (indicated with specific icons in system map), like equipment bay (to setup your ship and improve its equipment), ship dealer (to exchange ships paying the difference), commodities market (to sell your collected goods), black market (to sell your illegal goods), mission board (to provide activities for your business), bar (to find characters for the story progression, to play some minigames and to chat with the bartender for valuable rumors), merchants' and mercenaries' guilds (with the local representatives to provide you specialized missions for your business).