The solution to obtain this key is to use telekinesis. It will keep conjuring more Undead if you take too long killing it. The Baron wants to have a few words with you. When the smoke of the battle clears, go to the southern end of this part of the cemetery and dig up the grave of Wallanzent. Head to the west from the last encounter. The Black Wolf will howl and try to imbue Fear in your party. When you return to Aureus, you will find he is not happy that all of his Legionnaires are dying, but this will end the quest Legionnaires at the Church. Heading north from the Mill, you will come upon burned-out ruins with lava pools and fire covering the ground. Rest and replenish because you will now be heading out of Cyseal to uncharted territory. The Troll is walking on a poisoned surface of the bridge and your party cannot walk on it.

You will also find Thelyron's Diary. It is right in the center of the poison area, about 3 barrel-widths from the door. Put it on your resume, perhaps?

Just to the north of the burning area is a chest called the King's Chest East. This Guide will alert you when those occasions arise. You will enter into a discussion with your other lead character.

Here you will find a chest. Since it is only level 5 you can bash it. He is the ultimate bad guy of this portion of the game, and he is quite formidable. Since you just got a new Star Stone, pay a visit to the Homestead. The Lady in the Lake is a Side Quest in Divinity: Original Sin Enhanced Edition. Hitting a statue with the right element will cause its … Leave the others behind the archway. However, the Troll seems to be pacified at this point. So speak to Ebenezer. The two will be happily united to nap and purr the night away. When you try speaking with it (via Pet Pal), the dog sniffs you and says you are the hero he has been waiting for, but then the conversation ends. It is locked but can be bashed to claim your prize. [Note: You can sleep on the pallet where dead Thelyron lies. A plot twist ensues. Each has similar things to say, but all will talk about Ebenezer. Ask him lots of questions about King Braccus Rex.

This Guide does not yet know the benefit of becoming a Bellegarette. Go through the door to the north and confront Braccus Rex. Aureus, the Captain of the Legionnaires, had asked you to find his guard unit that was dispatched to the old church of Cyseal (quest The Undead Scourge). Use the Key you got from the Anemic Cultist to open the door and continue on. Know that there is an exploding trap right in front of the chest. Loot the items found behind the gate. . Here you will be ambushed by a giant "Source Nightmare", a spider-like beast. There is a chest in the southwest corner of that room, but you cannot walk to it. Teleport back to town and go to the Legion Headquarters to tell Captain Aureus you defeated Braccus and saved all of humanity. They are ponderously slow, but they can hit hard. You get some interesting responses.

This quest will take place in the land of Faery, so you will get back to it later. It will also summon some lesser spiders. The only hint I found as to how to complete it is some dialog from a chicken (I think) who said the statues would be pleased if someone mastered all four elements--which makes me think you won't be able to complete the quest until you've got max. He says they were saved by Alfie, the beast standing nearby; apparently Alfie bit one of the highwaymen in half. When it reaches a room down the hall it disapparates. Say what? It's easy to complete the quest when you first get there. To defeat the statues, you'll need to hit them with their "preferred element" -- air, earth, fire or water. Return to Conrad to confirm these suspicions. Confront Ebenezer with this information and he tries to justify himself. [Note: the author of this Guide has not been able to find Jake again.] Within is a bit of treasure and also an item called the Royal Guard Talisman. [Note: do this trick and notice that the chest appears in your inventory, but the magical lock icon is still floating in air. The ability must be level 3 or higher.

Lying near the blood stains is the partially-eaten corpse of Istrid who doesn't seem to have a head. One of them, Joe the Shoemaker, contains an Old Metal Key. Who killed these mighty and noble beasts, you wonder? When you cursor over Thelyron, you will see that he is infected with Rot and likely dying. A short ways to the west you will arrive on the beach and enjoy meeting "Dietmar", the Enlightened One. Talk to the Head and try to convince it that it wants to go with you. Continue across the footbridge and descend to the beach.

Go south from the Shoemaker grave and look for the grave of Jovel (it has two candles in front of it.) Using Rain and Freezing can work wonders here. The chest is in the southeast corner of the landing. The area just contains a few barrels and crates to open. You wonder if that was Istrid you saw a ways back. There are four paintings and four buttons to press. He/she/it tells you about a dead body that washed up on the beach (you must have the Pet Pal talent to talk to the crab). This will begin and end the quest The Skeleton King's Summoner. ... Close by the talking statue you will see a pressure plate that you can step on to move the stone pillars down into the ground, clearing the path. The chest along the wall is locked, but can be bashed open easily enough. Work your way to the northeast of the lava-fire area and you will eventually come upon a gigundo fire elemental called The Twins-By-Fire-Joined. You'll soon come across an Incandescent Wanderer, a huge demonic-looking thing. We learned from the diary of a dead man that he jumped off a cliff believing that some 'whimsical' statues had granted him the ability to fly. Well, after that enlightening interlude, leave the Cave and continue your completion of the quest for the Staff of Pergamon. Down the stairs and across the hall is a second cozy bedroom. When the conversation ends, he runs off. Delightful. Walk across the stream at the point just above the waterfall and find another dragon skeleton. Just to the east of the Waypoint Portal you will come to a bridge on which a giant Zombie Troll is pacing about. The chest sitting near where you dealt with Ebenezer is locked. You conniving adventurer, you. Examine the Statues and notice that each is related to one of the four elements. To the north of the Wanderer are a couple of dead bodies - an Unidentified Mage and two Unidentified Combatants. The grave of Nozgaroth, at the north end of the cemetery near where you first entered, contains a chest which cannot be opened yet. Don't forget to pick it up.

Before you leave the Well, check the bushes to the right of the well, near the blocked stairs. Loot the chest. I bet these are the guys you met way back in the beginning outside of the Tutorial Dungeon. You can talk to the injured Alfie (if you have the Pet Pal talent) and get his take on things. And it's called "door" when you cursor over it. When you agree to this, you get the ending credits for the game. Old Braccus is the last of the mad Source Kings who is responsible for all the ills of Rivellon. Give both to one character, have him throw one Pyramid near the chest and then use the other to teleport to the thrown one.

Shoot the distant ones to make most of them explode. This will end the quest Cecil's Mighty Staff. Apparently Bellegar and the Bellegarettes are being held prisoner here. Bellegar is quite full of himself, saying he is the most powerful wizard by far. Claim your spoils at the end as well. Disable the traps you find and ransack the premises. Know that lovely Lady Annah and the Bag of Bones will cast spells to blind, petrify, freeze, and stun your party.

Yowza. At the north end of the room is a chest called the Trap House Chest. Talk to each Statue to learn that each offers to grant some type of boon or have you jump off a cliff or something. Better yet, zip to the Cyseal Northwest Waypoint if you remembered to activate it after defeating the Robot. Thelyron dies. They ask that you try to heal Alfie first as they dearly want him alive. Use the Alt key to highlight it. You will need your best skills and strategy obtained to date. As soon as you exit via the East Gate, the road splits, with one path toward the south and the other to the east.