I am really excited to finally have a new set to play and create guides for! If you have never used a hypergeometric calculator, this set may be the catalyst for you (https://stattrek.com/online-calculator/hypergeometric.aspx)! Duress.) It works in many different ways, though casting it plus Innkeeper on turn two is generally the most powerful. All of the mechanically unique cards can also be found in the Collector Boosters. I want this to be good, because the name and concept are so sweet (or maybe savory), but it doesn’t quite get there. Themes: Black-Green are the primary colors for the Food mechanic, and Savvy Hunter looks like a great payoff for it. That seems better, but now my chances of getting color screwed and not drawing my secondary type of mana by turn 4 effectively doubles from 7.6% with 8 lands (40-8-10-1 in the calculator) to over 15.5% with 6 lands (40-6-10-1 in the calculator).

The overall power level of this set seems high. 5.0: Multi-format all-star. On the other hand, War of the Spark has shown that even sets that are filled with strong cards can still be conducive to awesome Limited environments. Post was not sent - check your email addresses! (Jace, Memory Adept. (Jace, the Mind Sculptor. I like that this provides early interaction and a way to gain card advantage, while also trading off and giving your Order of Midnight something to bring back.

I like the power level here, and would be surprised if this never saw play during its tenure in Standard. (One with Nothing). Naturalize. So far, there is no further information on whether we can obtain these decks in MTG Arena – the Brawl-unique cards only be obtained by crafting with Wildcards and will not be in normal packs.

As Adventure seems like a strong mechanic on its own, if you are able to find some Adventure payoffs in these I could see this archetype being very strong. BG Food decks look really viable at this point as long as the payoffs are there. The high power level in this set comes down to strong synergy between its Archetypes and Mechanics. Brawl Decks are preconstructed theme decks designed to introduce players to the Brawl format. Even if mono-colored decks are still a rarity in Eldraine, this mechanic is going to force players to think harder than ever about their mana bases. When you play Blue-Black you are going to be most interested in your opponents graveyard. Once again, the effectiveness of this is going to be largely dependent on how fast the format is. All Rights Reserved. From a Limited perspective, adventure is a very powerful mechanic because you are essentially getting two cards in one. If Black-White favors drawn out games and Red-White wants to end them quickly, then Black-Red seems to be the midrange Knight deck. The range of what this kills is too narrow, making it a card for Limited only. For Blue, Black, and Red there are fewer adventure cards and they are primarily uncommon and rare. Teferi is a good one, as it can bounce the Claw back, and it’s possible that Paradoxical Outcome in older formats has potential. However, it seems like most of the enablers are looting effects (Draw 1 then discard 1 or vice versa in some cases).

Portions of the materials used are property of Wizards of the Coast. Fortunately, Wizards has done an amazing job aligning their 2-color card cycles to the primary mechanics of their archetypes. Mono colored decks in Limited have been a rarity up until this point, but this mechanic may just change that. Be on the lookout for my Draft Guide and revisions to the Tier List as I get more acquainted with Eldraine. Let’s get into it! Control decks are ideally filling their opponents’ graveyard anyway, so getting some payoffs for doing that seems potent. Foulmire Knight is quite the combo with both Lucky Clover and Edgewall Innkeeper. but brawl a format that literally died and is only making a comeback due to these pre-cons gets the special treatment and gets shocks and temples in the deck. Themes: I really like what they have done with this archetype in Eldraine. As we explore each archetype, notice that each gets a multicolored card as well as a 4 CMC split card. Throne of Eldraine will have four preconstructed Brawl decks.

Anticipate. He can often be found playing Vintage in between competitions and loves any format where Force of Will is legal. Knowing that you have a greater than 15% chance of getting stuck on two lands even when you are running 17 can help you snap back to the reality that the world isn’t out to get you.

Not only does it eliminate your best card but then they can use it against you! I do tend to like how these colors compliment each other, combining powerful Green creatures with Blue tricks/card draw/flyers. Sorry, your blog cannot share posts by email. Themes: It looks to me like this archetype is looking to pay off drawing extra cards, which on the surface sounds awesome! The secondary theme seems to be creatures matter, which is entirely on brand for these colors. After some reflection on this I came to a realization about Tier Lists. Blacklance Paragon is getting there due to how flexible it is.

Eldraine looks to continue that premise, but this is another archetype I am a little tentative of at this point unless there are some powerful spells at the top of the curve. Even Blue-White decks benefit from artifacts, so incorporating cards that create some Food may end up being a good strategy. 2.5: Role-player in some decks, but not quite a staple. This is a fresh take on the classic control color pair, and I am pretty sure it is going to be good. In the following sections I will be primarily using common and uncommon cards as examples, since they are going to be seen more frequently. 3.0: Archetype staple. Each type of adventure has a name, and they are on theme for their color. Every color pair is on theme classically, yet many of them have been given a fresh new twist.

This may not be seeing play right now, but it’s a powerful tool against any tribal decks that may emerge. Luis is one of the most accomplished players in Magic: the Gathering history. Looting improves card quality but does not generate actual card advantage, so unless the payoffs are solid I am not sure that a deck that wants to spend turns looting is going to be successful, especially if the format ends up being fast. Of course, going mono-black is a substantial cost, so that does limit her potential. So far, there is no further information on whether we can obtain these decks in MTG Arena – the Brawl-unique cards only be obtained by crafting with Wildcards and will not be in normal packs. It may be enough, as one brave soul did play Rakdos Sacrifice in the Mythic Championship, but this looks like a one-trick kitty to me. Fighting Oko may be tough, but black does have some good tools, and the GB Adventure deck is a very sweet start.