All these abilities synergize to make the doppelgänger a sucker-puncher par excellence. Medium monstrosity (shapechanger), unaligned.
In a more ambiguous situation, it will make the decision somewhere in between. Shapechanger: This doppelganger able to use its action for the polymorph into the small or medium humanoid it had seen, or even it back into its true form. How doppelgangers gained their unique abilities is unknown, even to themselves. One thing it absolutely doesn’t want is to let itself be surrounded. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. Use this table in addition to or in place of your background's characteristics. The adopted form of a D&d 5e Doppelgangers permits it to mix into almost any team or the public, but its alteration does not provide for languages, modalities, memory, or personality. One infamous inn and brothel, known merely as “velvet,” is run by a changeling, who prompts any customer to supply him with an “ideal partner …” until that no one will ask questions about his natural condition. D&D Doppelgangers often track or capture mortals they plan to mimic, learning them, and examine their minds for secrets.
from it.Actually, the effect can penetrate barriers, but obviously 3ft. Certainly, a creature capable of changing its shape has a handy way to avoid capture for its crimes, and some particularly malicious doppelgangers enjoy disrupting relationships by posing as unfaithful lovers or luring others to their dooms in ambushes and robberies. This is just one of the challenges in a series of possible arena matches they are put up against. Doppelganger - 5th Edition System Reference Document/5e SRD Skills Deception +6, Insight +3 Condition Immunities charmed Senses darkvision 60 ft., passive Perception 11 Languages Common Challenge 3 (700 XP). It begins with the disguise: a doppelgänger has to take on the semblance of someone who’s beyond suspicion, or at any rate one whom the player characters are likely to underestimate. Post was not sent - check your email addresses! Doppelganger Edit Page Content. If the greater duppelganger ingests the brain of the prey, the doppleganger can absorb the entire mind and personality of the prey for later use. Invasion of the body snatchers!
There’s a good chance that combat with a doppelgänger will be followed by a chase (see Chases, pages 252–55 of the Dungeon Master’s Guide), because no one wants to let a doppelgänger get away and disguise itself again.
Doppelgangers are wily shapeshifters that can take on the forms of other humanoids and glean the very thoughts from their minds. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. Nezznar’s minions in the collapsed cavern in Wave Echo Cave (part 4, room 18) include a doppelgänger calling itself Vhalak, which will try to flee to room 19 if its side is losing a fight. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog!
Scholars have debated for centuries about the origin of the doppelgangers. Half-dopples do not necessarily tend toward any specific sort of behavior, though many … FM . Greater doppelgangers are immune to sleep, charm, and hold spells.
(I like to be prepared, although my players will probably take the campaign in a totally unpredictable direction lol) I was toying around with the idea of a Doppelganger. It gains these attack and damage bonuses for the entire first round of combat, meaning it can apply them to both of its Multiattacks. I'm all about living the good life. You gain the following benefits: -You gain proficiency in either the Stealth skill or the Deception skill. Close. Unfortunately for the doppelgänger, though, that first-round nova attack is its only trump card. Recent Posts ... and we were thankful for it, you whippersnappers. The bearing of offspring (a rare event) requires a greater doppleganger to remain in female form for the entire term, or the unborn offspring will die. They are likewise immune to any magics that detect alignment. If the doppelganger has to perform actions that run counter to its form’s alignment, it must change form or be immediately forced into its base form for 1-10 rounds.
Hello and thanks in advance for any help! Ideally, it wants to vanish into a crowd, but reaching a less populated location where it can transform itself into someone who seems to belong there—a farmer in a field, say, or an angler by a lake or stream—is the next best thing, as long as it can make its transformation out of its pursuers’ view.
Their eyes look like an octopus, yellow with rotted learners, and they have no fur on any portion of their body. Those who favor long-term covers tend to be more lawful, those who like changing very frequently are more chaotic. They are also grey-skinned and hairless, with no obvious sexual characteristics and few obvious facial features beyond two large, protuberant, octopoid eyes. Ambusher gives the doppelgänger advantage on attack rolls when its target is surprised; Surprise Attack gives it an extra 3d6 damage on a first-round surprise attack.
But whenever it dies then it will revert to its original form. Read Thoughts: So this doppelganger would magically read any of the surface thoughts of a creature within 60ft. You retain all of your normal statistics while in this form.Read Thoughts. But it also gave me a newfound sense of empathy for the people I manipulate and imitate. The doppelganger makes two melee attacks. Would you rule that doppelgangers would have “disguise drops” in place so they can swiftly change into different clothing when they need to?
Ambusher. Greater doppelgangers can absorb up to eight separate and distinct identities; if they attempt to absorb more identities beyond that, there is a 50% chance that one of the creature’s absorbed identities will be lost in favor of the new one. If it seems to be winning the fight, it won’t flee until it’s seriously injured (reduced to 20 hp or fewer), but if it’s obviously going to lose, it will commence evasive maneuvers when only moderately injured (36 hp or fewer).