Hooo boy he hits like a wet noodle. Honestly all of the elemental demons and gargoyles are super underwhelming imo. I did 17-19k damage to Theomars, Triana, and Mo Long respectively (their tankiness also scaled in that order) and granted 4 to Theo, 2 to Triana and 1 to Mo Long. Not even with top tier G3 RTA runes he does that much, and that is with dark pioneer and other SSS units around him. They all look like this. Press question mark to learn the rest of the keyboard shortcuts. The only conclusion we can get is that not only do the Devs not understand their own game, they don't even understand the concept for the kits they put in their monsters that they themselves designed. That way his 2nd skill will also feel very satisfying to use. I'd say the same for Belial.

I get Bael has the theo thing but still. I granted 0 Cont damage to a B10 Magic boss with a 24k hit. Press J to jump to the feed. Subreddit for mobile game Summoners War: Sky Arena. He could have a passive similar to the wind dryad where he stacks DoT with every attack, but number he applies permanently increases when some other condition is fulfilled (when he's hit, when he's debuffed, there's loads of examples in the game already), up to a cap of course. The very obvious buff should have been decreasing the damage register per DoT. By using our Services or clicking I agree, you agree to our use of cookies. Hi guys SeanB here back with some more patch testing and today we are looking at the Fire Demon Bael! I can't see him useful anywhere, guess he's going to storage until buff.

The damage multiplier on s3 is really not good enough, even with pretty good lushen runes and tiana galleon it really didn't do much. It seems he does nothing useful anywhere except like farming faimon? Belial's issue was similar. Press J to jump to the feed.

For anything PvP I'd rather use Rica or zaiross or even Okeanos they do almost what he does but better. View guides, stats and rune recommendations for Fire Demon Bael. I gave them both another chance after the patch, they are both in storage again :D. Nah fire is way worse. 55% resistance lead and fitting into some RTA/siege comps is actually usable. His s3 is super underwhelming. He would still be trash with this passive. He basically needed someone like tablo to make him be able to use both s2+s3 or vio procc to use both, and not even that did super much. Discuss the latest gameplay, news and events with fellow summoners around the globe. I got Bael last week and played around with him a bit got him on desp, will +120 speed, +1k attack, 79 cr and 175 CD, Third skill is fully devilied because hey.

A problem with this could be the ease at which you hit debuff limit on a vio set, and the ability to inflict huge amounts of def-ignoring damage with procs when the battle drags on.

So if you deal 75% damage the died in nex turn. Cookies help us deliver our Services. Or, at the very least, allow Bael to detonate DoTs like Tatu if they wanted to keep the 10k threshhold. Bael had a cool concept of increasing DoTs based on damage, but the conditions were too harsh. Totally change, New comments cannot be posted and votes cannot be cast, More posts from the summonerswar community. I tested him after the patch too, and it does seem to me that the developers only removed the wording in his S3 and did not tweak the skill at all. Hopefully we'll see some buffs across the board. His water brother is another joke seriously. Subreddit for mobile game Summoners War: Sky Arena. Looks like you're using new Reddit on an old browser. Btw 3rd skill has always attribut advantage so many enemys are down if galle dont derp. I mean most of the Designs and concepts of LoL are inspired by other stories, games etc.So who cares?

Bael needs to have his S3 tweaked, maybe to replace all beneficial effects with dots in addition to the existing. For example, anywhere from 0-20k damage, you will grant 1 Cont Damage. New comments cannot be posted and votes cannot be cast, More posts from the summonerswar community. Been saying that since day 1.

I runed 3 supports monsters to fight with him to have around 40k hp each with 3 sets of enhance between them since he absorbeds 10% of the hp from them adding it to has attack his second skill Aoe hit for 60k damage. Fire Demon Baelis a Summoners War Sky Arena Monster. Then you can go full damage on zaiross, you could even not run slot 6 acc on galleon and rune him spd/atk/atk. I six starred him and gave him some decent runes just to see if he could work with tiana and zaiross on AO when I come across wind heavy AD's (switch Alicia out for Bael). Seriously, more DoTs on lower HP, which genius thought that was a good idea.

Always perform an attack that has an attribute advantage on all enemies. You do know that there are only a few AoE Fire DD in the game right? Arguably one of the top 5 worst nat5 in SW. And it's sad that we'll have to wait another 3 months to see WHETHER they are going to change it or not. Or, at the very least, allow Bael to detonate DoTs like Tatu if they wanted to keep the 10k threshhold. Accuracy lead -> crit rate or speed leader Additional effect to 3rd skill -> immediately defeats the target if they have 30% or less HP (something like this was mentioned in islandgrowns podcast and I think it would be balanced on him). His 3rd skill need a rework.

just make him do more gd damage and I think he's in a decent enough spot. I pulled a Bael like a week ago and have been trying to make him work without success so far. It looks like the devs are trying to create a niche for Bael as a condition damage stacker which becomes more potent under some conditions. The very obvious buff should have been decreasing the damage register per DoT. If he actually worked and did damage, imagine shield will cleave where instead of running zaiross lead, you run bael accuracy lead. Makes you wonder what the hell the devs were even thinking when designing and redesigning Bael's kit. In the past, I figured that for every 10,000 damage you do, you grant 1 Cont damage.

Discuss the latest gameplay, news and events with fellow summoners around the globe. 1 dot for each 20%, I have him on my alt account and use him in my rta team, he is cool in that he is atk bar booster and dmg dealer, but he does feel kind of weak. The atb on the the second skill is nice but his kit feels pretty poor in general and he doesn't bring anything besides atb really. No place on gwd (which for example Zaiross don't have either, thats ok), but on the other hand not usel gwo either. yep its trash made a video for arena and it blows. Salty doesn't even begin to describe my feelings right now. If the shield was on par with Daphnis' max damage shield value, maybe people would be less angry too, but I can't think of anything being the basis for Belial's shield. Guild War Offense - 8/10 8/10 Guild War Defense - 6.5/10 6.5/10 ToA - 7.5/10 7.5/10 Raid - 7/10 7/10 Summary PvP offense oriented monster that can also boost up allies ATB. He deals real good dmg with s2 und s3, thats why i use him with galle and triton. I find him underwhelming. Cookies help us deliver our Services. Discuss the latest gameplay, news and events with fellow summoners around the globe. My idea is to make him similar to Rica as a tank buster by stacking the debuffs. That scaling is no longer the case, how much damage you do to the enemy doesnt seem to matter any more but how much HP the enemy has left seems to influence the condition. No further discussion. His S3’s condition go grant continuous damage was “eased” but we don’t really know what this is. It can't be damage since he's dead lmao. His name should be Aatrox.

With galleon he does around 21k DMG on Def break against nonwater but and maybe you'll get to add one or two dots if you're lucky. His third adds one dot for every 25% hp from what I can tell but maybe I'm wrong. His 3 skill grant 1 two turn dot every 25% damage to enemy hp, they jusst have to change that 1 two turn dot to 2 one turn dot every 25% damage to make him good. There is a video with the highlights.. wasn't too impressive. In this video where i tested him: https://youtu.be/OS-uaGLpQUA. High Mid High Mid Leader Skill: Increases the Accuracy of ally monsters in the Arena by 55%. Bael had a cool concept of increasing DoTs based on damage, but the conditions were too harsh. Yes bael is trash his 3rd skill needs a rework and he needs a new leader skill. By using our Services or clicking I agree, you agree to our use of cookies. The only pve use I see for him is maybe fire rift if you struggle with that. I still am unable to apply a single dot to the DB10 boss with defense break at 92% CR, 181% CD, +1262 attack.

IMO, this sucks... they could have simply lower the HP threshold to a lower amount so he can grant more Cont damage simply by doing more damage. You have to reach the next threshold go grant 1 more. Based on % of enemies hp delt it seems. I get Bael has the theo thing but still. Press question mark to learn the rest of the keyboard shortcuts, Good Feng Yan if you have 3 supports carring his a**->. Just another generic fire AoE damage dealer. Subreddit for mobile game Summoners War: Sky Arena. I think that's a good point and will make players even less likely to use him compared to before the change.

Subreddit for mobile game Summoners War: Sky Arena. r/summonerswar: Subreddit for mobile game Summoners War: Sky Arena.

I built him on despair and will. https://www.youtube.com/watch?v=pFmc5XsAQEw. He could become an interesting unit if they made this condition easier to fulfill and more rewarding.

Discuss the latest gameplay, news and events with fellow summoners around the globe. I like the concept of making the number of condition damage debuffs scale since it feels satisfying to see the red numbers pop up. Discuss the latest gameplay, news and events with fellow summoners around the … I got Bael last week and played around with him a bit got him on desp, will +120 speed, +1k attack, 79 Implying that his design is in any way an original idea by Riot, New comments cannot be posted and votes cannot be cast, More posts from the summonerswar community.

Can also be used in Dungeons like DB10 and niche use in PvE. By using our Services or clicking I agree, you agree to our use of cookies. Comp used was like dark pioneer, light brownie, light dice, bael.

Saw it now. Additionally, his attack typing, crit rate awakening bonus, and decently high attack stat seem a little at odds with a condition damage playstyle. Just like the wind gargoyles reflect DMG his stolen hp DMG doesn't scale w anything meaning it will do next to nothing against non defbroken targets. ... Subreddit for mobile game Summoners War: Sky Arena. Wow a new contender for the worst nat5 in the game lmao. I also did >20k to a ToA unit and granted 1 and the ToA unit was left with ~70% HP after the attack just like Mo Long. Discuss the latest gameplay, news and events with fellow summoners around the globe. Cookies help us deliver our Services. Press question mark to learn the rest of the keyboard shortcuts. Makeitbud tried him in high rta. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. He's not really good in toah (even on despar with aoe in s2 and s3), can't see him useful in dungeons.

Anywhere from 20-30k, you grant 2. Can't have a fkn fire demon and have him suck :P. Bael owners - what's your thoughts? I tried him against toah male boss thinking stealing hp from the towers would make him hit quite hard - he does around 36k on Defbreak but my poorly runed spectra still does more.

I think his leader skill is fine as is. Look at demon lords in literally every game ever. 370% Sword of Destruction: Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.